function normal (shader,t_base,t_second,t_detail)
shader:begin ("deffer_model_flat","deffer_base_flat")
:fog(false)
:emissive(true)
shader:sampler("s_base"):texture(t_base)
end
function l_special (shader,t_base,t_second,t_detail)
shader:begin ("shadow_direct_model","accum_emissivel")
:zb(true,false)
:fog(false)
:emissive(true)
end